I've had a random shower thought about a D&D homebrew world I'm encouraged to pursue: The world has lived through a generational event- war, followed by extreme isolationism. The humans, elves, dwarves, orcs, and many other races separated themselves from the world, building the strongest fortresses possible. There they guarded their treasures and noble families, securing them against their foes. As time passed, all of these fortresses fell to ruin. There were still people in the world: all the races had their cast-offs and undesired who had been left in the world. Others were conscientious objectors. Some were religious pariahs following ancient traditions. In current times, people live in smaller communities. They have learned to accept one another and band together. The ruins of these ancient fortresses loom over the land. Their ancient traps and spells make them dangerous places to explore. Adventurers are valuable and well-received in the hope that they can make ...