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Showing posts with the label agency

Playing games: when not to roll

When you're playing a game, there are times you don't want to roll. Playing any version of an RPG, such as Dungeons & Dragons, there are things that you need to accomplish and things you want to accomplish. The things you need to accomplish are the things that make sure everyone has fun and feels supported. When I say 'fun' I don't mean that their characters win. I mean that they are able to be in a social situation with friends that makes them feel comfortable and like they'd want to return. When I say 'feels supported' I mean that they should be able to express how they feel about the game and the way they are able to interact with the other players. When I play a game, I do it to share an experience with others. If they're not my friends at the start of the game (probably because this is the first time we've played together), I treat them like I want to be their friends by the end. I've made some mistakes doing this. They...

Describing difficulty to players

Describing difficulty to players Some RPG games have player mechanisms that affect success. In D&D there's Inspiration, Advantage and a number of race/class abilities that can affect rolls. In Numenera and all the other MCG games you can spend from your Ability Pools to affect success. In Star Trek Adventures you can spend Momentum, use Talents, use Foci, etc. Some games like Apocalypse World tell the players exactly what they need to succeed: 7-9, 10+, etc. But for these other games you need to know what your target for success is to play the game in the best way possible- which to me, means have fun, feel like you have knowledge and agency in game). Explaining the rules to players is a part of the job for anyone inviting others to play a game. You can tell them to read the book, recommend they check out an article, or do anything beforehand, but at the time the game is taking place, if you want to run the game, you have to help players engage with the rules, includin...