Skip to main content

Playing games: when not to roll

When you're playing a game, there are times you don't want to roll.

Playing any version of an RPG, such as Dungeons & Dragons, there are things that you need to accomplish and things you want to accomplish.

The things you need to accomplish are the things that make sure everyone has fun and feels supported.

When I say 'fun' I don't mean that their characters win. I mean that they are able to be in a social situation with friends that makes them feel comfortable and like they'd want to return.

When I say 'feels supported' I mean that they should be able to express how they feel about the game and the way they are able to interact with the other players.

When I play a game, I do it to share an experience with others. If they're not my friends at the start of the game (probably because this is the first time we've played together), I treat them like I want to be their friends by the end. I've made some mistakes doing this. They've mostly been giving people the benefit of the doubt and expecting things will resolve well.

Because of this, in my latest game session when things got to a 'player versus player' moment, I decided a roll wasn't the right thing. The situation was with two players whose characters had conflicting motivations. One wanted to save people. One didn't.

That by itself was manageable and the players were both very respectful to one another. However, the situation, the idea that the game was built with a system that told me how to resolve the situation, and that it was randomized, didn't appeal to me. Most of the mistakes I've made running games are expecting that the random result of a roll would make both people happy.

My experience is that it won't. It will make one person feel bad and one feel good. It will enforce a competitive sense of play. It will call attention to safety tools but may make people feel disinclined to use them because they will feel 'weak'.

Like players of video games that have Easy and Hard modes, the point of the safety tool is to allow people to enjoy the game. Easy isn't worse. Hard isn't better. At least, they shouldn't imply that they are. Safety tools also aren't there to decide who is stronger (able to bear more trauma and uncomfortable gameplay). They are there to support people and allow everyone to have fun.

So the decision in this case was that, as GM, I would ask both players what they wanted as an outcome. I would disallow anything that seemed to weaken one character over another. There would be an agreement on how play would proceed. There were no checks, no points spent.

In the end, it allowed both players to express their positions, decide on how they wanted to see the situation resolve, and let me as GM feel like I supported the players.

Not everything needs a roll. Not everything should be random. People come first.

Comments

Popular posts from this blog

Big Bad Con - about me

As a longer version of my Twitter (@HansCTweets) #BigBadCon2019 intro: Hi, I’m Hans! I use he/him pronouns.    I like to make, hack, run and play games. I do want to talk to you about games.   OK with photos and physical contact but please ask!   Very easily distracted and hyperfocused.   I drink coffee constantly but no alcohol. I’m here to meet people, play games, be excited and pick up cool stuff!    Won’t get to the Con until 6 on Thursday, maybe as late as 8 Friday, but all day Sat and Sun!   I will be volunteering as a Ranger greeting on Saturday 2-5pm and hosting Games on Demand Sunday 8am-12noon.   Big Bad Con is going to be my first con in a while. I'm looking for new opportunities and to connect with new friends. I've done a lot of streaming and online games lately and would really love to expand upon that. I've also started many RPG projects and would love to get more incentive to see th...

HP in Genesys - Archetypes

I like Harry Potter. It's something I can share with my whole family, because everyone is a fan, so it's a constant interest of mine to see Harry Potter and the Hogwarts world in RPG systems. Genesys seems like a very good candidate for this. It has a very open magic system that seems like it would work well with HP. Something I enjoy about the idea of Genesys is the narrative dice system. My goal in creating an HP game is to have a co-GM game where my wife and I can play without feeling the burden of creating stories rests on either of us. I'm also happy that Genesys uses incremental (non-level) character gains. It seems to me like it fits the HP model well. So running down character creation step by step in Genesys, first you need a Background for your character. This is more descriptive than statistical. You answer questions about your character's life and upbringing pre-game. In my HP example, I want to start with Year 1 Hogwarts students, so the Background w...

New 3d Printer, New 3d Prints!

I was lucky to get a new 3d printer for Xmas! It's a Creatlity Ender 3. Creality Ender 3 I had asked for this when I saw the Ender 3 was on sale on Black Friday. I wasn't planning on putting it together on Xmas (3 meals to cook and Legos to build), but my wife encouraged me and I'm glad she did. It took 1 hour and 45 minutes to put together. That included looking at an assembly video by Fat Dragon Games on YouTube https://youtu.be/me8Qrwh907Q and doing basic calibration. My previous printer took 2 nights (6 hours?) to assemble the first time, half that time the second. The Ender 3 comes with lots of pre-assembled parts and it very solid. Easy to put together, probably even for a first timer, though the video is very helpful. The quality has been great. The features on the printer are great. Looking forward to doing more with this new printer. I'm especially excited by the number of hobbyist 3d mini and terrain printers that use the Ender 3 and share their pro...