I haven't posted anything in a while!
It's been a busy time. Day job work has been more intense and I've done less direct game design and more game running. I've also had the very pleasant opportunity to play Dungeons & Dragons on a schedule that works for me via play-by-post!
So all in all, while there's been a change here, things are continuing like normal.
But I wasn't posting here, and sharing my game ideas has always been an outlet for me, even if no one reads or comments on them. I like to keep myself accountable for designing and adding to the conversation on games.
I've read a lot of fantastic blogs lately including work by Rob Donaghue of Fate and a developer on Pathfinder who also is making an RPG called Delve.
I've been reading about representation, diversity and how to keep your gaming group strong and feeling like their ideas are included in the game.
I've been playing more, and trying to give the lead away to the players more.
I've also been working on a game system design with 2 keystones:
Final note: I'm going to spend more time with the Cypher System. I love it, it's fun, it's easy to use and makes me happy. I have done some work with it and love the community behind it.
My next project is going to be something modern-day mythic but I haven't fleshed it out; I just know what I want.
If you read this, thanks for taking the time!
It's been a busy time. Day job work has been more intense and I've done less direct game design and more game running. I've also had the very pleasant opportunity to play Dungeons & Dragons on a schedule that works for me via play-by-post!
So all in all, while there's been a change here, things are continuing like normal.
But I wasn't posting here, and sharing my game ideas has always been an outlet for me, even if no one reads or comments on them. I like to keep myself accountable for designing and adding to the conversation on games.
I've read a lot of fantastic blogs lately including work by Rob Donaghue of Fate and a developer on Pathfinder who also is making an RPG called Delve.
I've been reading about representation, diversity and how to keep your gaming group strong and feeling like their ideas are included in the game.
I've been playing more, and trying to give the lead away to the players more.
Playing a game of Lego Dungeon with the kids! |
I've also been working on a game system design with 2 keystones:
- Being able to run the game in a GM-less/automatic fashion without additional systems in place. The key mechanics are exposed and obvious to players so they can advance the game accordingly. I always love co-op board games and would love a game where I could write the scenario then play fairly while sharing the story.
- Failure that results in the game moving forward. I don't want endless numbers of similar checks and I don't want the failure to be an end state; I want it to move the game forward and be part of play. So the game revolves around states like scenes that change
Final note: I'm going to spend more time with the Cypher System. I love it, it's fun, it's easy to use and makes me happy. I have done some work with it and love the community behind it.
My next project is going to be something modern-day mythic but I haven't fleshed it out; I just know what I want.
If you read this, thanks for taking the time!
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