I just ran my roughest game in a long, long time. The issues in the game were things that could have been prevented or mitigated, but instead I had to do damage control and bring things to a halt. Some of the lessons I learned (again): Safety tools need to be introduced. Use a session zero or pre-session to assess how a group works together.. No game is better than bad game. If you want to use something during your game, prep it. Safety tools need to be introduced No one wants to cause a problem or halt a game. Everyone came to play, so players will put off a lot before they find themselves objecting to the direction of the game. As a gamemaster (GM) I outlined a series of safety tools and put them in the game prep area. I congratulated myself on doing that before I even put in character creation steps. Then I promptly left them alone until there was a problem. When there was conflict between players, I could have handled it sooner. When I did handle it, the offended play...