OK, last week I had a D&D campaign I wanted. This week saw the release of the Wayfinder's Guide to Eberron, which has just about everything I wanted.
The Guide is well done and explicitly calls out examples of races that do not follow the common trope, including 'monstrous' races like gnolls that have working societies and codes of honor.
Eberron has also always been great at having a fun level of magic and adventure. I'm excited to read more.
I think my idea Eberron campaign would start in a city like Sharn, have a few episodes devoted to city politics and inter-House intrigue with the Dragonmarked Houses, then continue into an exploration arc in an area like Xendrik. From there, I would try to visit on some interesting monster civilizations and return to Sharn for a Dragonmarked House follow-up. There would be elemental airships and lightning rails for sure.
The Guide is well done and explicitly calls out examples of races that do not follow the common trope, including 'monstrous' races like gnolls that have working societies and codes of honor.
Eberron has also always been great at having a fun level of magic and adventure. I'm excited to read more.
I think my idea Eberron campaign would start in a city like Sharn, have a few episodes devoted to city politics and inter-House intrigue with the Dragonmarked Houses, then continue into an exploration arc in an area like Xendrik. From there, I would try to visit on some interesting monster civilizations and return to Sharn for a Dragonmarked House follow-up. There would be elemental airships and lightning rails for sure.
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