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Monster Pets - A small RPG

Monster Pets

A small RPG for quick interactions

Everyone has a Monster Pet. These small creatures need the companionship and care of a human to reach their fullest potential. The best Monster Pets get lots of socialization so that they grow up caring and courageous. As a Monster Raiser, you get to help your Monster Pets to achieve their very best!

Making a Monster Pet

Your Monster Pet has 4 statistics: Bravery, Calm, Energy and Obedience.

When you make a new Monster Pet, choose 1 statistic to be a 4, 1 to be a 3, 2 to be 2s; your statistics could look like this: Bravery 4, Calm 3, Energy 2, Obedience 2.

Think about making a sketch of your Monster Pet. This is one of the most fun things about Monster Pets- describing them to your friends when they interact!

Raising a Monster Pet

Having lots of interactions with your Monster Pet is the best way to have it grow up and build its statistics. Every time you have an interaction, there's a chance your Monster Pet will grow and improve.

When you meet another person with a Monster Pet, ask them if they'd like to have your pets interact. If they agree, ask them to roll a die. The result of that roll is the interaction's risk.

Pick one of your monster pet's statistics to challenge the risk. If the statistic is greater than the risk, your monster pet succeeds at the interaction.

The other person also chooses one of their monster pet's statistics to challenge the risk with. If that statistic is higher than the risk, their monster pet passes at the interaction as well.

Good feedback from early playtests

Passing Interactions

When your Monster Pet passes an interaction, they gain +1 in the statistic they challenged the risk with. This also describes how they acted in the interaction.

For example, if your Monster Pet has a Bravery of 3 and the risk of the interaction is 2, your Monster Pet passes. During the interaction, they act bravely, holding their head high and proud. Your Monster Pet's Bravery raises to 4.

Failing Interactions

When your Monster Pet fails at an interaction, they do not raise the statistic they used to challenge the roll. If there is another higher statistic, the highest statistic determines how they behaved instead. If there is no higher statistic, the Monster Pet acts frightened and shies away from the interaction.

For example, a Monster Pet has a Bravery of 3 and a Energy of 1. In an interaction the risk is 2. The player decided to challenge with Energy but the Monster Pet has failed. Instead of acting energetic, the Monster Pet acts brave.

Circle the statistic you used to challenge the interaction. The next time you interact with your Monster Pet, you can roll the die one more time. If your Monster Pet passes this risk, they pass the interaction.

If they fail on this result as well, they do not get to circle the statistic again.

Monster Pets Grow Up

When a Monster Pet raises a statistic to 6, they are considered grown. They will need to be released into the wild to live their best monster lives; they may become parents of vast broods of monsters- someday their offspring may come to you as your new Monster Pet!

You may not want your Monster Pets to grow up right away. The best and strongest Monster Pets raise all of their statistics as high as possible.

When your Monster Pet grows up, add up their statistics. This total is the value of the Monster Pet. As a reward for raising a Monster Pet:

You can make a new Monster Pet with statistics equal to this total
or
you can add the total to your Monster Raiser score. Your Monster Raiser Score starts at 7.

Example: Thorntail has grown up. Their final statistics are Bravery 6, Calm 3, Energy 3, Obedience 4. Their Monster Pet value is (6 + 3 + 3 + 4) = 16.
As Thorntail's Monster Raiser you can choose to raise a new Monster Pet with 16 statistic points (5 more than average)
or
you can add 16 points to your Monster Raiser Score. You start with 7 points, so you now have a Monster Raiser Score of (16 + 7) = 23.

Monster Raiser Score

Your Monster Raiser Score is a mark of pride among Monster Raisers.

At your starting Monster Raiser Score of 11, you are a Hobby Monster Raiser.

When your Monster Raiser Score reaches 25, you are considered a Master Monster Raiser.

When your Monster Raiser Score reaches 50, you become an Expert Monster Raiser.

When your Monster Raiser Score reaches 100, you gain the title of Legendary Monster Raiser.

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