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HP in Genesys - Skills

Getting into Careers reminded me that Genesys Skills need some updating for Harry Potter!

The basic skills in the game include:

General Skills

Alchemy --> Potions
Astrocartography (removed)
Athletics
Conputers (Muggle skill)
Cool
Coordination
Discipline
Driving (Muggle skill)
Mechanics
Medicine
Operating
Perception
Piloting --> Flying(Broom)
Resilience
Riding --> Riding(Animal)
Skulduggery
Stealth
Streetwise
Survival
Vigilance

Magic Skills

Arcana
Divine (removed)
Primal (removed)

Combat

Brawl
Gunnery
Melee
Ranged

Social

Charm
Coercion
Deception
Leadership
Negotiation

Knowledge

Knowledge -->
  • Knowledge(Muggle)
  • Knowledge(Magical)
  • Knowledge(Dark Arts)
  • Knowledge(Magical Creatures)

This is a very general mapping of skills. At this point there's no need for heavy redesign but some of the skills have little use in Harry Potter. Others, like Divine and Primal don't reflect the world that we've seen so far through the stories.

In terms of Arcana, I think that the Augment spell as described in the Magic rules of Genesys should be available through Arcana but that Conjure does not seem appropriate for HP style magic. I agree with how other spells are categorized.

To use magic, a character needs to have a magic wand. This Magical Implement functions as described in the Genesys rules; some particular cores and woods may give effects for spellcraft. There are also some cool rules for Magical Implement Materials in Realms of Terrinoth.

A character suffers setbacks for casting silent spells as described in the Core Rulebook.

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