Skip to main content

3d Print Dungeon with Dragonlock tiles

dragon lock dungeon tiles from Fat Dragon Games

Last week I dusted off my 3d printer and started printing a new set of dungeon tiles using the Dragonlock Ultimate Dungeon Starter Set from Fat Dragon Games.

I've printed some other dungeon tile sets and there are things I like about Dragonlock.
The tiles are well-designed. 3d printing files that can be printed cleanly and easily make your life as a hobbyist printer much simpler. The more adjusting you need to do, the less likely you'll print the file. These are easy to print and get consistent results.
They look good! These are well-designed tiles that mimic the look of Dwarven Forge and other manufactured tiles.
The tiles have a nice weight. They feel sturdy and substantial which makes it easier to move them around confidently.
The clips for the tiles hold things together tightly and come apart easily when pulled. In previous tile sets, the clips have been the thing to do me in. These have easy ports for attaching and removing clips. The clips themselves are easy to print and use.

There is a drawback to Dragonlock as well.
Other tile sets I have printed have had separate walls and floors. This allows for better use of the full tile; a Dragonlock wall tile uses up 1/2 of a 5-foot square for the wall. I like the idea of having a full tile instead of a half, but there is an advantage to an attached wall. It makes your life SO MUCH EASIER when you want to lay out a new dungeon floor, which is why you want to use these tiles.
If you can't easily set them up, you won't.

Having done just a few basic layouts, I feel like I've gotten around the wall problem in most cases. You just have to practice laying things out so you don't have double walls or missing spaces. Dungeon rooms may need to be slightly bigger than usual, or you account for the half-tile on each side, making a full tile in the end.

3d printing makes for a very nice quality of dungeon. For fast things and lots of variety in terrain type, I still like making simple cardboard tiles. This is something I've done for a long time and still love the ease/look of as well.
Hand making cardboard tiles is a lot faster than 3d printing. I can break down a box and make floor tiles very fast; printing the 3d tiles in the picture above has taken about a week of casual overnight printing.

If you're interested in 3d printed tiles to make a dungeon, I would recommend Dragonlock by Fat Dragon Games. These are the easiest and cleanest dungeon tiles I've printed yet. If you like cardboard too, you can probably make a set of cardboard tiles for a whole dungeon in the time you print 3 Dragonlock walls. Use those to prototype or for small scenes and save the 3d printed tiles for a grand occasion.

Comments

Popular posts from this blog

Dragon's Pool

Here's a pitch for a new game setting for D&D I'm working on. First, I recommend you read Shadow of the Fox by Julie Kagawa. I'm enjoying it a lot; it's a fantasy Japan with a lot of great characters and fun over-the-top fantasy. The Dragon's Pool is an Asian-inspired setting that focuses on the mystical and magical. Long-term goals are to zoom out and see the lands of China, Korea, Mongolia and southeast Asia (Malaysia, Thailand, Indonesia). Short-term, Dragon's Pool will focus on a mythic Japan and the sea that surrounds it. Some of the homebrew topics I'm dealing with are the yokai (monster) races of Kitsune and Tanuki and a lot of mapping D&D Classes and Archetypes to Asian tropes. You can follow along for more and also check out the World Anvil page at https://www.worldanvil.com/w/dragons-pool-hans

Stories Never Told - Learn to Play

Stories Never Told is a role-playing game project in development! The quickest version is the new Google Form-based example that works like a Choose-Your-Own Adventure! https://goo.gl/forms/jVV3hC2FbiUxRrxi1 If you would like to see how the system works, please click the link below to view it in Google Docs. This is a longer example that shows all of the options. Stories Never Told - Learn to Play in Google Docs Did you take a look? Thank you! It would be great to get your feedback. If you're interested, fill out the following Google Form SNT Learn to Play Feedback Form The goal of Stories Never Told is to keep role-playing focused on the stories of the characters being played. Stories Never Told Role-Playing Game by Hans Chun is licensed under a Creative Commons Attribution 4.0 International License .

Describing difficulty to players

Describing difficulty to players Some RPG games have player mechanisms that affect success. In D&D there's Inspiration, Advantage and a number of race/class abilities that can affect rolls. In Numenera and all the other MCG games you can spend from your Ability Pools to affect success. In Star Trek Adventures you can spend Momentum, use Talents, use Foci, etc. Some games like Apocalypse World tell the players exactly what they need to succeed: 7-9, 10+, etc. But for these other games you need to know what your target for success is to play the game in the best way possible- which to me, means have fun, feel like you have knowledge and agency in game). Explaining the rules to players is a part of the job for anyone inviting others to play a game. You can tell them to read the book, recommend they check out an article, or do anything beforehand, but at the time the game is taking place, if you want to run the game, you have to help players engage with the rules, includin...