Working with an idea for a new D&D campaign, I want to provide lots of freedom for play, allowing players to contribute to the world, but I also want to have a central direction for the story and a drive to play. With that in mind, I want to design a small part of the Rediscovered Land, Shuul, that the characters can immediately access, as well as a small sampling of powers that influence the characters. Worship in the Outlands Everything outside of Shuul. These are the realms known to the characters. In the Outlands, divine worship is common but given little emphasis. Everyone says the name of a deity or deities but few truly believe. Temples are small and tend to be universal, serving as places of worship for many disparate deities. The powers of nature commonly worshiped by druids are known but given grudging respect. Outlanders consider nature a foe to be fought; much of the territory surrounding the Outlands is claimed by dangerous beasts such as dragons. Finally, b...